Showing posts with label art. Show all posts
Showing posts with label art. Show all posts

Friday, November 8, 2024

11/16 人物クロッキー会 @ 創形美術学校​ - 11/16 NOVEMBER Drawing Workshops at Sokei Academy of Art and Design



November 16th  from 1:00PM to 4:00PM , I will be giving figure drawing instruction at the Sokei Academy of Fine Art and Design!  This figure drawing class is open to EVERYONE.  Attendees range from students, illustrators, animators, instructors and even beginners.  Please come and join me for a fun drawing session! Please see https://www.sokeiabroad.com/figuredrawing for details! 

We are excited to have Ai Kumamoto as our guest model! 

11月16日(土)午後1時から4時まで、創形美術学校にてフィギュアドローイングの講師を務めさせていただきます。イベントはどなたでも参加できますので、是非ご参加ください。以下 https://www.sokeiabroad.com/figuredrawing 
#デッサン #イラスト #クロッキー #スケッチ #漫画 #東京 #Kicstudio #クロッキー会




 

Sunday, October 29, 2017

Fred Moore's 14 Points of Animation




"If a drawing looks clumsy, or lacks appeal, or no longer looks like the model, perhaps the animator is trying to show something that should not be shown.  

When Fred (Moore) was giving a talk on drawing Mickey, he was asked,  "How do you draw him looking right down on top of his head?"  Fred responded, "Why would you?"  If the appeal in the design was based on the balance of the ears to the nose and the relationship of the cheeks to the eyes and the head shape, Fred wondered why would you deliberately throw all that away?  

Why would you show a view that did not have much going for it as possible?  

- Frank Thomas, Ollie Johnston, The Illusion of Life   -  


"What happens is FACT.  TRUTH is what we think about. Write the truth."  - Robert McKee



People often like to cite the 12 Points of Animation as described in the Illusion of Life by Frank Thomas and Ollie Johnston. In this very same tome is their once senior animator, Fred Moore's 14 Points of Animation. 

Each has its own value and speaks for itself. But perhaps #6, 11-14 are the ones I'd like to point out when it comes to drawing.

 Fred Moore's 14 Points of Animation

1. Appeal in drawing

2.  Staging

3. Most interesting way?  (Why would anyone other than your mother like to see it?)

4. Is it the most entertaining way?

6. Are you advancing the character?

7.  is this the simplest statement of the main idea of the scene?

8.  is the story point clear?

9. Are the secondary actions working with the main action?

10. Is the presentation best for the medium?

11.  Does it have 2 dimensional clarity?

12.  Does it have 3 dimensional solidity?

13.  Does it have 4 dimensional drawing?  (Drag and follow through)

14.  Are you trying to do something that shouldn't be attempted?  (Like trying to show the top of Mickey's head)





There is another anecdote where the legendary Milt Kahl commented on dealing with "difficult drawings", "Why would you even draw it that way in the first place??" 

In the search of drawing what rings true about a subject....it's not about drawing what is literal about it, but rather, what is "true" about the subject.   "Truth", perhaps to be specific, "emotional truth"  is sometimes better served subjectively. 


Tuesday, October 24, 2017

GLENN VILPPU : The Drawing Master Returns to Tokyo again!


"Glenn Vilppu was the caliber level of work that we strove for." - Aaron Blaise, Veteran Disney animator/ director, artist. 



He has been teaching drawing in the animation industry for over 40 years. He's been called a legend. His teachings are part of the compilations notes of fellow Disney teacher, Walt Stanchfeld in Drawn to Life.   His original Drawing Manual is one the most coveted instructional art books in the world but sadly is the the most pirated globally. 

His name:  Glenn Vilppu.   


アニメーション業界でドローイングを教えて40年以上。彼はいまやレジェンドと呼ばれている。彼の教えは、同じくディズニーで講師を務めていたウォルト・スタンチフィールドがまとめた「Drawn to Life」にも掲載されている。彼が著した「Drawing Manual」は、アートの指南書として非常に人気を博したが、悲しいことに、世界中に海賊版が出回ることにもなっている。

彼の名は、グレン・ビルプ





He humbly just calls himself an drawing teacher, but Glenn is a master draftsman whose teachings has enabled countless students, artists and professional artist to have the skills and confidence to pursue their dreams.  


グレンは自身を単に「ドローイングの先生だ」と言う。しかし、グレンは巨匠のひとりでもあり、彼の教えによって育てられた生徒、アーティスト、業界のプロは数多く、グレンからの教えによって、技術と自信を持って夢を追いかけている。

Glenn has taught at some of the biggest animation studios in the world, Disney and Dreamworks and has taught globally, from  North America, Europe and Asia.   

グレンは、ディズニー、ドリームワークスをはじめ大手アニメーションスタジオで教えるほか、北米、ヨーロッパ、アジアなど世界各地で授業を行っている。


This coming December will be Glenn Vilppu's 4th seminar with Master Drawing Japan.  Additionally he is coming to Japan to christen the release of his NEW Drawing Manual which has been translated in to Japanese with Born Digital. 

来る12月、グレン・ビルプはMaster Drawing Japan主催のセミナーに来日。これは、4回目のセミナーになる。また新しいバージョンになった「ドローイングマニュアル」は(株)ボーンデジタルによって日本語版も出版されている。その記念の講義も同じく12月に開催の予定だ。


2月2日~3日:フィギュアドローイングマスタークラス:12時-6時(両日とも)


12月4日:グレン・ビルプ メソッド:6時~9時(講義の後にはサイン会も行われます)


12月9日~10日:構図マスタークラス:12時-6時(両日とも)












Ki CREATIVE STUDIO: BASICS - GESTURE: What's the Big Idea?



















Monday, July 31, 2017

Good Old Squash and Stretch





"Anything composed of living flesh, not matter how bony, will show considerable movement within its shape in progressing through an action."

- Frank Thomas, Ollie Johnston,  The Illusion of Life




- Squash and stretch is not purely an animation concept. It has existed since primitive man was able to draw figures.  It has been used by the old masters.

- We don't have to go into gross caricature seen in rubbery animation but it can inform the spirit of our drawings.  



-  Some use it for exaggeration. It also can be used for clarity in the contour of the figure.  

- It can also clarify the direction of forces in the figure. 





-  It aids clarity.  It emphasizes dynamic and dramatic action! 







Tuesday, May 23, 2017

Intelligent Scribbles インテリジェント・スクリブル(知的な落書き)


" Why do life drawing?  Because we learn the normal to have authority with the fantastic.  We learn where the weight is. We learn proportion. We learn where to place things. We learn clarity.  It broadens our range.  It's like working out in order to get fit. And we don't want fancy drawings----we need intelligent scribbles"
-Richard Williams

「写生をする理由は何だろうか? 標準を知っている者には、奇想天外なことが許されるからだ。ウエイトがどこにあるか。比率はどうか。明瞭さとはどんなことか。すべてのパーツがどのようにつながっているかを理解できる。これが分かれば、ずっと幅が広がる。健康でいるために運動するのとおなじことだ。上手な絵を描こう、素晴らしい絵を描こうとするのは、無用なことだ。私たちが目指すべきは、知的な落書きだ」
 - リチャードウィリアムズ




These works by German illustrator Heinrich Kley are perfect examples of drawings that have weight and clarity.  His ink illustrations are loose and have a vitality showing clear gesture or line of action.  

ドイツ人イラストレーター、ハインリッヒ・クレイによるこれらの作品は、ウエイトと明瞭さを備えた作品の好例です。彼のペン画は、ラフでありながら活力にあふれ、明確なジェスチャーとアクションラインを示しています。








Kley found gesture in large, bulky creatures such as elephants and maximized the obvious gesture in the long "S" curve bodies of alligators. 

クレイは、ゾウのようなどっしりとした生物にもジェスチャーを見いだしています。また長いS字カーブとして、ワニのジェスチャーをとらえました。








Walt Disney was a collector of his art after being introduced to it by Disney artist Joe Grant. The influence of Kley's work in Disney's Fantasia segment, "Dance of the Hours" is undeniable.  

Kley's chaotic, but fun artwork should be an inspiration to loosen up and go to the heart of the gesture found in figures. The scaffolding of the working parts of the figure  (whether it be an elephant or a damsel) can be attached and cleaned up later. 

ディズニーのアーティスト、ジョー・グラントが彼に紹介してから、ウォルト・ディズニーはクレイの作品の収集を始めました。ディズニーの長編アニメーション「ファンタジア」の「時の踊り」には、クレイの作品の影響が大きく表れています。

雑然としたタッチで、楽しさあふれるクレイ作品は、肩の力を抜き、画題の中に存在するジェスチャーの中核をとらえようという気持ちにさせてくれます。下絵の段階なら、いくらでも付け足したり、後できれいに整えることもできます。ゾウでも、少女でも、おなじことです。














If Kley can successfully find the fluid gesture in a turtle, we should be inspired to at least find it in the human form!


クレイがカメに流れるようなジェスチャーを見て取ったのですから、私たちも、少なくとも人体には、ジェスチャーを見て取れるはずです。



  

Friday, October 30, 2015

Glenn Vilppu's Second Tokyo Masterclass November 7th, 8th, 14th and 15th 2015





"A figure is not done well unless action appears it in it that expresses a state of mind." 
-  Leonardo DiVinci 

"If you don't have the gesture and the action, you literally don't have anything." 
 - Glenn Vilppu



World renown Disney, Dreamworks and UCLA drawing instructor Glenn Vilppu  is returning to Tokyo again for his second drawing masterclass with Master Drawing Japan.  It will be a four day drawing seminar on November 7th, 8th and 14th and 15th.

One of the most coveted drawing instructors in the animation and production art industry, Vilppu has taught the art of figure drawing for over 40 years in workshops around the world teaching principles and techniques professionals in the animation industry such as Disney, Dreamworks and Warner Bros.  

Vilppu will help participants master techniques of drawing the human figure in the first session and teach a special class on the human head in the second session..   He will give direct receive instruction and feedback to each participant.

Vilppu's mantra has been to teach "No rules, just tools" to enable artists to use them in any direction he or she wishes.  

The event will be held at Suidobata Fine Arts Academy in Ikebukuro.  




Sunday, July 20, 2014

Glenn Vilppu Tokyo Seminar August 16th and 17th 2014



"No rules just tools."  - Glenn Vilppu

Internationally renown Disney, Dreamworks and UCLA drawing instructor Glenn Vilppu will be giving a two day drawing seminar in Tokyo on August 16th and 17th.   

As a premier drawing instructor to the studios in Hollywood, Vilppu has taught the art of figure drawing for over 40 years and has done workshops around the world teaching principles and techniques of drawing to professionals in the animation industry such as Disney, Dreamworks and Warner Bros. 

In each 6-hour seminar, Vilppu will teach participants the master techniques of drawing the human figure as well as anatomy.   It will be an opportunity to receive instruction and feedback from a drawing master whose instruction has been coveted globally by artists and illustrators for generations.

Vilppu does not teach a style but teaches the tools to master drawing so that the artist to use them in any direction he or she wishes. 

The event will be held at Studio and Space IVVA in Harajuku, 12:00 to 18:00 on August 16th and 17th 2014.

To learn more about this event please visit:  http://studioandspaceivva.com/





Wednesday, July 16, 2014

Man Does Not Create, He Discovers



These are the paraphrased words of Antoni Gaudi that will greet you entering the Mori Art Exhibition:: Takehiko Inoue Interprets Gaudi's Universe.  

It would be plain to say the works of both Gaudi and Takahiro Inoue's were impressive and compelling.

The greater thing to come away with from exhibition is the consideration of  artistic creation and expression come from.  We are moved and compelled by what we observe. Nature served a great part in influencing Gaudi's hand.  As for Inoue-san it seems that Gaudi, the man himself has compelled his hand rather than his expressive voice.  Indeed he has interpreted Gaudi in his own way -- interpreting his work with Gaudi's voice would be of course, just copying.

"The creation continues incessantly through the media of man. But man does not create, he discovers.  Those who look for the laws of Nature as a support for their new works collaborate with the creator.  Copiers do not collaborate.  Because of this, originality consists in returning to the origin."  - Antoni Gaudi 

    Wednesday, June 18, 2014

    Persistence of Vision: Aaron Blaise




    Apologies to Mr. Blaise for copping his title. How could someone not be inspired by this man?

    Aaron Blaise is an accomplished and amazing artist, animator and filmmaker who has been extremely generous in sharing his work, insights and advice on his website The Art of Aaron Blaise (www.creatureartteacher.com)   Aaron Blaise has produced beautiful work on films such as Beauty and the Beast, Aladdin, Mulan and Brother Bear which he directed. 

    All artists are always trying to learn, grow, build up on what they have spent years mastering.  Whatever motivates the artist,  there are always stumbles and outright obstacles.   Every now and then, the artist finds an oasis of information or inspiration that can help keep him/ her going.  Aaron's online advice is certainly one. 

    One of the most important things about the art process is that it's not so much "what you do" but "how you think" about your work.    This is one of the greatest areas of advice you will find on Aaron Blaise's website or Youtube channel

    His advice is clear, accessible and most important, sincere.   

    If you want to improve your knowledge of art, painting, composition, animation or filmmaking,  go to his website, you will not be disappointed. 

    The clip above left a considerable impression on me as it was a testament to the amazing things you can do when you find it in yourself to persist and keep moving forward.   There are good things in the world, there is magic that you, yourself can make.  It's there if you can persist. 

    "...persist.  Persist in your art, persist in life, persist in creating beauty for everyone else.  It's our job to make someone else's life better."   - Aaron Blaise

    Thank you for your efforts and inspiration, Aaron. 

    Saturday, April 26, 2014

    Shigeo Fukuda (福田 繁雄) - Graphic Design: 30% Dignity, 20%, Beauty, 50% Absurdity




    A recent graphic design assignment has availed me to discover and rediscover some great artists in graphic design.  Shigeo Fukuda being one of them. 




    Victory 1945 is perhaps one of his best known works.  Awesome, simple and effective commentary.


    Fukuda has a very stark and compelling sense of design that could make someone say, "a Japanese Saul Bass"  but Fukuda takes it one step further.




    Using planes that are clearly flat and 2D with subjects which had undeniable weight and volume make them greatly appealing.








    Some his work compels the eye to travel so well the images border on being animated.

    Fukuda was quoted, "I believe that in design, 30% dignity, 20% beauty, and 50% absurdity are necessary.  Rather than catering to the design sensitivity of the general public, there is advancement in design if people are left to feel satisfied with their own superiority, by entrapping them with an optical illusion."