Showing posts with label iphone. Show all posts
Showing posts with label iphone. Show all posts

Monday, May 31, 2010

In a Big Rush To Go...where?


iPhones. iPads. iMovies. iMmediacy.

Looking at the iPad (which looks great...I want one), I thought of ALL the features that are to supposedly "free up" and maximize our time....ebooks, infinite and instant music access, email, downloadable movies....just what are we doing with all this extra time we're supposed to be getting?






When was the last time you actually wrote a letter to someone? With pen and paper...? I saw an exhibition of the works of Pierre-Auguste Renoir and his sons Pierre and Jean here in Tokyo. The last piece was a handwritten letter written by one of his sons. The letter was nothing more than, "Hello papa, I'm taking a walk with my son today and I'm thinking of you." Simple, poignant, and most of all tangible because it was written with his own hand. A precious moment (now historical because of these two great artists) that we had the the privilege to share.

Imagine what would have been lost if that was sent as a text message.

Filmmaker Ken Burns noted the things that we appreciate most....accrue in duration. "The things we have given our best attention to.....the human eye can receive an image in a fraction of a second, MTV tells us that all the time. But what does that mean? Does it have meaning at all? I'm suggesting it doesn't."

People are not being allowed to really to digest. To fully taste.

That magic you feel when you give your FULL attention to a film you're watching has been lost to stopping it anytime you want, uploading it to your iPhone or iPad and watching the rest on the way to work. Think of your favorite movie going experience. (Do people have these anymore??) During that time you were a "captive" for those two hours. No pause. No fast forward.

If you had stories read to you as a child. It was somewhat magical in a way. Because you couldn't stop the story or fast forward it. You had to take it in and listen. And we did so very willingly.

I predict at some point people and the way they decide to receive media HAS to slow down.


I wonder if this is contributing to the fact that movies are so superficial these days. Are filmmakers developing their films with the mindset that ultimately their works will be reduced to iTunes content? Bad movie or not, even I don't think J.J. Abrams wanted people's first experience with "Star Trek" to be on an iPod, much less an iPad.

That was one brilliant thing about Disney (can't seem to make a blog post without mentioning Disney) re-releasing films only once every seven years created a sense of "magic". The fact you had to wait until the next time came to theaters made people's anticipations higher and their memory of the film even greater. Reducing it to a 700MB. file gives people kind of "disposable ownership". And it's easily disregarded.

Anyway, next time you come away hyped from the last movie trailer you just saw, or fast cut movie --- try asking, "What did all that mean?"

"No, no, don't cut (away)....look. Hold...hold. The meaning accrues in duration."
- Ken Burns

Sunday, November 29, 2009

ACE and '84




1984 was a good year. Imagined things of the future were becoming realized. Ridley Scott launched his famous "1984" commercial announcing the Macintosh computer. George Orwell's 1984 and dystopian view of the future was nowhere to be seen...yet. And best of all, (for me anyway) there was "Dexter"...I mean "Ace", I mean, "Space Ace".

Former Disney animation chief and maverick, Don Bluth released (as a followup to the laserdisc video game and arcade blockbuster, "Dragon's Lair") "Space Ace in 1984, showcasing some of the best hand drawn animation you could interact with for a quarter.

The Hollywood pitch for "Space Ace" most likely would have been " Jerry Lewis' Nutty Professor meets Star Trek". With a more coherent narrative and more dynamic game play than "Dragon's Lair", "Space Ace" was a hit.

Now that I think about it, 1984 wasn't really a good year for everyone. Some were not too happy with President Reagan's economics. The Cold War was still in full effect. (As seen in Rocky IV) Walt Disney Pictures was slated to release "The Black Cauldron" only a year later and there was some uncertainty as to what direction that film was supposed to be in....as well as the studio itself.

Bluth however, (along with animation partners, Gary Golman, and John Pomeroy) was on track and were smoking hot. "The Secret of NIMH" (1982) was already made a huge impact, "Dragon's Lair" was making waves, just as "Space Ace" and his Steven Spielberg, Amblin Animation collaboration, "An American Tail" was just around the corner.

Don Bluth remains one of my most admired animation directors. Not just for his "style" (the draftsmanship and timing in his films without a doubt have a certain"look") but for his courage to branch out on his own and do his own thing. The "Bluth/ Disney" rift is almost legendary. There's no denying his departure from Disney did affect production and leave a bad taste in the mouths of many affiliated with them. I'll never forget hearing about how the ABC Network (under Disney of course) refused to air any commercial material that could have promoted Bluth's animated version of "Anastasia".



Whoa. I've really digressed here. Back to Dexter...I mean, Space Ace. This certainly old news, but "Space Ace" now available as game playable as an app for the iPhone. Some say five bucks is a steep for an app, but considering how much money I spent as a kid playing this game, five bucks is worth it. But it's not the gameplay that I'm interested in. Space Ace has great animation (for a video game) that has withstood the test of time in its measure of being entertaining.







And if you are really cheap, well, then look below.



Space Ace - Original Game Full Movie

Alex | MySpace動画