Showing posts with label 3D animation. Show all posts
Showing posts with label 3D animation. Show all posts

Thursday, October 24, 2013

Anatomy of a Fight 1: Fight of the Year








This animation short entitled, "A Warrior's Dream" by animation director Li Jing has been floating around for the past week.  Given it has two of my greatest passions animation and martial arts, I had to say something. 

Donnie Yen is one of the leading popular martial arts actors today.  Son of another famous martial arts master, Bow Sim Mark, Donnie has a long history in the martial arts world.  Recently he has been noted for his portrayal of the Wing Chun Kung Fu grandmaster, Ip Man. (Sometimes written as Yip Man)  Grandmaster Yip Man is greatly renown as Bruce Lee's first formal martial arts teacher. 

Bruce Lee of course needs no introduction.  Founder of the Jeet Kune Do philosophy,  greatest influence on modern martial arts in the 20th Century.  Forever the king of martial arts motion pictures.  Period.  

The film does fall a bit short with some of the nuance that gives animation sparkle and true life.   Some performances copied rather than acted and a lack of "cushioning" or "easing out" that should be there no matter how fast or precise these martial arts legends are.  With a larger budget or more time, I'm very confident that would not be the case. 

All THAT said, this was amazing to watch and obviously there was a lot of love and hard work behind it.  Martial arts in films are basically special effects.  Without a story behind it becomes boring or meaningless quite quickly.   In this case, however, it's an exception. 



Monday, January 2, 2012

CG Animation Trend Hits Japan....in 3D








By the way, the CG animation/ 3D release bug has finally hit Japan. Friends: Naki's Monster Island is not the first CG animated film from Japan, but it is one of the first major full length films marketed at kids.

I don't think there's going to be any CG vs. hand-drawn debate in Japan. The appeal of animated illustrations will have a very long life here. However due to the nature of CG animation, it will be interesting to see how the mindset towards animation will change in the future. With the exception of a few animation directors like Katsuhiro Ootmo (Akira, Steamboy) Japanese animation rarely has rarely "fully animated" dialogues between characters. Also with the exception of huge showpiece animated action sequences, animation is rarely shot on 1's and is notorious for having action animated on what looks like 3's or even 4's sometimes.

(To those who may not know, shooting on 1's and 2's refers to how many exposures a frame will have in an animated sequence. "Who Framed Roger Rabbit" is a good example of animation shot on 1's. Extremely fluid animation. Some say it's too fluid and looks swimmy. Generally, most feature hand-drawn animation is shot on 2's. If anyone remembers the choppy TV animation in the 80's...that's a good example of animation done on 3's and possibly even 4's....i.e. G.I. Joe, Transformers. Almost 100% of CG animation is on 1's.)

While American animation is always striving for realism, Japanese animation is generally "iconic" and symbolic. (Note what was done to Lilo and Stitch when it was transformed for Japanese audiences) Japanese animation will use virtual pictographs on characters faces to show emotion for comic effect: hashmarks over the face to show stress, fountains of tears that evaporate instantly. It will be interesting to see how this will play out in a CG environment. Note the last few frames of the trailer above.

My two cents: so long as Studio Ghibli never does a CG animated film, hand drawn animation will still be king in Japan.

Friday, December 30, 2011

The Direction of Animation as of 2011


There is yet another (but insightful) article and debate about the future of animation, cartooning and filmmaking in general at Cartoon Brew.

Not going to get into that debate here but it did bring to mind that despite all the things CG animation is praised for what it can do, it's interesting how much little attention is given to what it's not doing. Or rather how the medium is not being maximized nor fully exploited.

"Realism"seems to be the mantra of CG animation. To that I answer, "so what"? The computer can do so much, literally anything. However, it seems more attention is put on "replicating" life, rather than reinterpreting it. I liked Kung Fu Panda 2, but seeing all down to the little taste-buds in Po's tongue while he's screaming in 3D fails to impress me. At least the way it was done.

I remember a similar shot from John Kricfalusi's Spumco, Inc.'s animation on the Ren and Stimpy show. In that case, artists exploited that shot by ruthlessly caricaturing the sores, mis-colorations, and critters found on the character's tongue.

My point is there seems to be more editorial done in the process of hand-drawn animation rather than in CG animation. Not that it can't be done, but (correct me if I'm wrong) it just isn't being done. It seems producers are so wrapped up in technology, dazzling audiences with photo-realistic cartoons, they are overlooking the simplest points in getting a reaction from audiences. Just creating a photo-realistic image is not enough.

Since cartoons have proven to be a multi-billion dollar business there is more financial pressure on studios to minimize risks and losses. In that kind of ginger-footed environment, could a Tex Avery of CG animation be born?

Chuck Jones' 1963 short film "Now Hear This" is a perfect example of the editorial that hand-drawn just tends to inherently do. "Now Hear This", simple as it is, was a lot more entertainingly experimental than a lot of things in CG recently. It's not that CG can't do these things, it's just that unfortunately as of December 31st 2011, we don't see it being done enough.